Stats Overview
Stats are generated for many game events. They are summarized into atomic matches and stores in the database. The design goal is to have a cross between logs.tf and hlstatsx:ce.
Compared with hlstatsx:ce
- Simpler deployments, single monolithic binary.
- Considerably better scaling performance
- Matches are committed to the database in a single transaction instead of immediately upon incoming events
- Long term tracking of who killed who is not available currently
General Info
- Ignores showing stats from players in the match < 60 seconds
- Matches that dont have a minimum amount of players are discarded
- Matches are
How stats are generated (new, WIP)
- gbans checks for new demos.
- If a demo exists, download it locally or stop.
- Demo is uploaded to the parsing service (avail soon).
- Results are inserted into the database.